Sunday, 1 March 2015

Animated Character Tutorial

In this exercise we animated a vector based graphic. In this instance, I used a rocket from an earlier tutorial, and decided to develop it by adding thrusters onto the rocket which I would intend on animating. I also created a background of stars which I would also animate. 

First, I imported each individual layer in after effects. It was important to have each layer available to edit on the composition, rather than just the illustrator outcome as I would be animating individual layers.

Developing on my keyframing skills from previous tutorials, I adjusted the scale of the flames coming from the rocket to help to show acceleration, which I combined with adjusting the positoning of the stars layer to show the rocket passing the stars.
This shows how I adjusted the size of a specific flame layer to indicate acceleration.




Overall, I was satisfied with the outcome of the tutorial. I feel the animation of the sky worked better than the animated flames, although if I was to improve the animation of the sky, it would be to make the passing by of the stars appear faster.