Friday, 6 March 2015

Typography in Graphic Design

This was the outcome of our physical studio work in which we had to transcribe shapes to form letter forms from a variety of art. We then had to develop this to create a ANESG. First I did some initial transcriptions and then developed them further to form a consistent typeface. Overall I felt like I struggled with this given by limited skills at drawing. 












Tuesday, 3 March 2015

Kinetic Typography - Where's Wallace

                             

This was the outcome of my kinetic typography work produced on Adobe After Effects. I chose to do an interview scene from The Wire. Because my experience on after effects is quite limited, I felt restricted when it came to animating the type. Because of this, in order to illustrate the context, I felt typeface choice and style was important. For example, I made the type larger if there was more emphasis placed on a word. As well as this, I used a slab typeface for important aspects of the text.

Overall, I felt somewhat pleased with the outcome of the task - I felt the text was in sync, although if I could improve the work, it would be to improve on the composition of the layout. I didn't know how to centre text on after effects, forcing me to manually place the type. 







Sunday, 1 March 2015

Animated Character Tutorial

In this exercise we animated a vector based graphic. In this instance, I used a rocket from an earlier tutorial, and decided to develop it by adding thrusters onto the rocket which I would intend on animating. I also created a background of stars which I would also animate. 

First, I imported each individual layer in after effects. It was important to have each layer available to edit on the composition, rather than just the illustrator outcome as I would be animating individual layers.

Developing on my keyframing skills from previous tutorials, I adjusted the scale of the flames coming from the rocket to help to show acceleration, which I combined with adjusting the positoning of the stars layer to show the rocket passing the stars.
This shows how I adjusted the size of a specific flame layer to indicate acceleration.




Overall, I was satisfied with the outcome of the tutorial. I feel the animation of the sky worked better than the animated flames, although if I was to improve the animation of the sky, it would be to make the passing by of the stars appear faster.